Spiral Island (XBLIG/PC)

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Spiral Island (XBLIG/PC)

Postby sRc on July 21st, 2008, 6:22 pm

Well, let me start by just saying this:

Image

(actually that's the wrong resolution for those tiles, but that's beside the point)
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Re: Spiral Island (XNA)

Postby sRc on July 21st, 2008, 6:23 pm

the map converter:

Code: Select all
#include <iostream>
#include <fstream>
#include <string>
using namespace std;




int main()
{
   ofstream newfile;
   newfile.open ("mapfile3.txt", ios::out | ios::app);
   ifstream themap ("simap.txt");
   string line;
   if (themap.is_open())
    {
       while (! themap.eof() )
      {
        getline (themap,line);
       int linesize;
       linesize = line.size();

       for (int i=0;i<linesize;i++)
       {
          int value = ((int)line[i] - 48);
          if(value > -1)
             newfile << value << "  ";
       }
       newfile << endl;
      
       }
      themap.close();

    }

   newfile.close();



   char l;
   cin >> l;
   return 0;
}
The air was not silent, for it was filled with celebration.

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Re: Spiral Island (XNA)

Postby sRc on August 3rd, 2008, 4:25 pm

The air was not silent, for it was filled with celebration.

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Re: Spiral Island (XNA)

Postby Infoseeker on August 7th, 2008, 4:11 pm

ohoh, finally feeding your fanboys to stop the hatemail?
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Re: Spiral Island (XNA)

Postby sRc on August 8th, 2008, 10:56 pm

yah you can stop already, my mailbox is full :lol:
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Re: Spiral Island (XNA)

Postby sRc on August 13th, 2008, 9:27 pm

Image

this is coming together quite well, now I have almost completely free control :)
The air was not silent, for it was filled with celebration.

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The Updated Title Screen

Postby sRc on August 27th, 2008, 10:38 pm

http://img507.imageshack.us/img507/232/spiralislandcopyhq0.png

dubbed "Classic" because im redoing the original 2D version for this ( since there is also a 3D version that will be made later as well)
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Project Open Sourced

Postby sRc on October 21st, 2008, 8:06 pm

The map editor project, Castle Tilemap Editor, is now open-source, and available on SourceForge:

http://sourceforge.net/projects/castletilemaped/

No binary releases yet, but the source can be checked out from Subversion.
The air was not silent, for it was filled with celebration.

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Re: Spiral Island (Xbox LIVE Community Games)

Postby sRc on November 19th, 2008, 10:19 pm

Image


hehehe, programmer art

P.S. this may change at the end if I end up hitting the size limitations, but as it stands currently, the game will run with support for and graphics optimized for the three major resolutions: 480i standard, 720p widescreen, and 1080p widescreen
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Re: Spiral Island (XBLIG/PC)

Postby sRc on July 29th, 2009, 12:59 pm

Just an update: because of some changes to XNA pricing scheme on XBOX, I'm going to split Spiral Island in half and sell it as two separate titles at the 400 point price ($5), one for the first half, which tells the story, and one for the second half, which reanalyzes everything that is happening. On PC they'll remain together at $10.

I'll throw together the title screen for the second part and post it later.
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Re: Spiral Island (XBLIG/PC)

Postby sRc on July 29th, 2009, 3:34 pm

http://img23.imageshack.us/img23/5792/s ... landtm.png

prelim logo for the second half, True Myth. I'll probly tweak it more later
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Re: Spiral Island (XBLIG/PC)

Postby sRc on September 22nd, 2009, 11:29 pm

The air was not silent, for it was filled with celebration.

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